I finished shooting 3 sequences last week and I now have 12 new shots that I can animate.
Some of them are quite scary…
This one for instance, each drawing is a proper a4 drawing… shaded and all.
I made it into a kind of zoetrope gif, for fun. So that’s 9 frames out of the 26 the shot needs…
I’ve now finished animating everything I shot a will back, so today and probably tomorrow will be shooting live action again.
It’s quite a pain in the ass, but it has to be done… the bigest trouble is that, since last time, my hair grew quite a lot, and I’m gonna have to shave my beard… What a drag!
Here’s another little GIF, enjoy:
I’m a bit out of Ideas on what I should post, Do you have anything you’d like me to explain about animation, or anything you’d like to see?
Let me know HERE.
First of all, sorry for not posting yesterday.
I’m sure the 2 visitors that were eager to discover more about the making of DeadMan’s Reach were very disappointed, Mum… Conor… sorry.
I didn’t post because I was going to post a video that I filmed with a GoPro stuck to my head. I thought it would be fun to see how I shade animation…
Turns out it took me more than 16 hours to shade the 33 frames of the particular shot I’m working on, and because of that:
1) I couldn’t draw with a GoPro on my head for 16 hours, I had to stopped after 8 hours… Neck fixing is not included in the film budget.
2) Even speed up 3000 time, the video was extremely boring.
So, I decided to post a GIF instead. It’s crazy how gifs are more popular than video, maybe its the equivalent of Disc/ CD but in the 2010: GIF / Vimeo
Anyway, here is what took me 16 hours to draw, color and shade…
And I’m still working on it… I’m now thinking “Summer 2016” is a good release date.