The rhythm here has got quite intense, so I didn’t have time to post last week. I’ve been animating a lot and preparing a few thing (for Mcbess x the dudes factory “Dead Ahead” and printing my own stuff)
In pure white trash tradition, I’ll be stocking beers under the stall, so if you’re in East London, this Sunday, come and say hello, have a beer with us and maybe buy some shit!
More about the film, I animated the first shots fully on computer (I’ll talk more about why I did it on computer on next week post: brushes part 02) and I’m really happy with the result. It was extremely fast and quite exciting, but I’m glad I’m animating on paper.
Damn, I’ve been dead busy with playing fancy dressing and drinking (for the live action of the film, obviously – well mainly) that I forgot to post last week!
Anyway there is much more black on the character now, and shading takes twice longer… If you want to start a 2d film, hand drawn, here’s an advice, make everything white! Damn that black T-Shirt is killing me.
So you can forgive me, here’s a little GIF, the walking drunk (it’s not the shot that caused me lots of pain):
In animation we use a lot of cycles to save time on repetitive action, such as walks or runs.
A cycle is just an animation that loops i.e. the first frame and the last one are from the same motion and we don’t notice a change in rythme when the animation starts again.
Looping a video can get very tricky, but it will save a tremendous time in animation..
For exemple I’m working on a shot where the guy walks toward the camera, it’s a 10 second shot, witch would mean 120 frames to animate. Way to much.
So let’s turn this video (video is speed up):
into this cycle :
The first step is to find where the action repeats:
Now the first and last frames are kind of the same but the guy is moving forward… Rubbish… So let’s scale and rotate him so it matches as much as possible.
It’s starting to get there, but because it’s video, nothing loops at the same frames. It needs to be fixed, element by elements:
Each individual part of the body is looped. If you don’t pay attention to the background.
Then I put the guy back together:
Et voila, if you look only at the guy, the video is looping. You can see that I don’t loop the lower body and upper body at the same frame, same with the arm and the guitar. That’s another tricky part, as it’s important to keep a natural look, but once drawn:
This fella can walk, forever!
An I only animated 21 frames!
Don’t forget that first and last frame shouldn’t be the same one, or you would have twice the same frame. You need to match 2 frames, and then remove the last one, if that makes any sense :)
It’s the last day of my kickstarter if you wanna chip in, it’s here: http://www.deadmansreachfilm.com
I finished animating all the shots I filmed so far, so I’m back on live action.
I have a few “classic” shot to shoot, i.e. me going around in my living room pretending to be in the desert, but after that I’ll start the more complex shots, involving old fashion special effects such as building a fake head in latex. Ho boy that’s gonna be fun!
Here, a mock up layout of one of the shots I film yesterday:
And just a little reminder that the kickstarter is still going! (9 days left!)
visit Animating DeadMan’s Reach now! And enjoy awesome rewards and stories about the film!
I’m seriously considering putting DeadMan’s Reach on KickStarter.
The main reason being that I’m starting week 23 of a production that was suppose to be 24 weeks. And I can’t see how I can finish 7 mins of animation in 1 week… So I need to extend the production quite dramatically…
So what’s this Kick-Starter thing?? Well kick-starter is a founding platform for creative projects.
Basically you pre-sell stuffs before making a project, and you use the money you got from the sell to actually create the project. i.e. For an album, you pre-sell your album, then make the album, then send the album to the people how pre-bought it.
It’s a one month process where you need as much word of mouth as possible to reach the amount you need to do (finish) the project. It’s a all or nothing. If the amount is not reached you pay nothing and the project get nothing!
It’s kind of what I started doing with the sell of the DeadMan’s Reach sketch book, but on a completely different scale. (I would have done a Kick-Starter straight from the start but It wasn’t available in the UK at the time).
For all of you who bought the book already there will be special, cheaper stuff!
Here are the products (Rewards) I would be selling:
The book, obviously:
Original Animation Drawings, like this one:
Original BackGrounds, like that one:
And some more surprises!
Last week went well, not having any distractions really helped.
I have now 14 Backgrounds completed, and I’m feeling a bit more confident.
This week I’m gonna keep on drawing as many backgrounds as possible, but I’ll leave the Shading for later.
I’m also planing to finish the film first shot. The background is ready and it has 3 characters to be animated.
In the mean time here is a finished BG, a RANCH: